scene-create

Create a new Unity scene file at a specified project path.

1|Updated Jan 26, 2026
One-click install
npx skills add https://github.com/lightvu25/Echoes --skill scene-create-lightvu25
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: scene-create
Source: https://github.com/lightvu25/Echoes/tree/main/SKILLS/scene-create
Command: npx skills add https://github.com/lightvu25/Echoes --skill scene-create-lightvu25

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automatically create and register new Unity scenes within the project assets, streamlining scene setup and onboarding for new levels or features.

Core Features & Use Cases

  • Create a new scene file at a user-specified path (.unity) in the project.
  • Optionally initialize the scene with a predefined setup and mode.
  • Easily verify creation via scene list tool 'scene-list-opened'.

Quick Start

Provide the target path (ending with .unity) and optional newSceneSetup/newSceneMode to create the scene, then use the scene-list-opened tool to confirm it opened.

Frequently Asked Questions about scene-create

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a new Unity scene at a specific path in my project?▼

Creating a Unity scene requires providing a file path ending with .unity and optionally specifying newSceneSetup and newSceneMode to control initialization. The scene file is generated directly at the specified location within your project assets.

Can I initialize a Unity scene with default objects automatically?▼

Yes, you can initialize a Unity scene with default objects by using the optional newSceneSetup parameter. This allows you to define a predefined setup when creating the scene file for level design or feature onboarding.

What is the best way to automate scene creation for Unity level design?▼

Automating Unity scene creation for level design involves specifying a .unity asset path and leveraging the optional newSceneMode parameter. This programmatically generates and registers scene files, streamlining the addition of new game levels.

How do I verify that a newly created Unity scene opened correctly?▼

You verify a newly created Unity scene by using the scene-list-opened tool. After providing the path to create the scene, this scene listing tool confirms that the scene was successfully generated and opened in your project.

Do I need to manually register a Unity scene after creating it in the project assets?▼

No, creating a Unity scene at a specified path registers it within the project assets automatically. You provide the path and optional setup modes, and the scene is created and registered without manual build settings configuration.