scaffold-bulk-seed-systems

Community

Seed game systems from design doc.

Authorrmans
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the creation of foundational game system design documents based on a comprehensive design document, streamlining the initial setup of a game project.

Core Features & Use Cases

  • Glossary Seeding: Extracts and confirms key game terms from the design doc to populate a glossary.
  • System Identification: Analyzes player verbs, core loops, and other design elements to propose necessary game systems.
  • Bulk File Generation: Creates stub design files for each confirmed system, including index entries.
  • Use Case: After defining the core fantasy, pillars, and player verbs in your design-doc.md, run this Skill to automatically generate the initial SYS-###-name.md files for systems like Combat, Inventory, and AI.

Quick Start

Run the scaffold-bulk-seed-systems skill to create system design stubs from the design document.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: scaffold-bulk-seed-systems
Download link: https://github.com/rmans/ClaudeScaffold/archive/main.zip#scaffold-bulk-seed-systems

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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