scaffold-bulk-seed-specs
CommunitySeed behavior specs from game design.
Software Engineering#game development#documentation#spec generation#design automation#gamedev#behavior specification
Authorrmans
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the creation of initial behavior specification stubs by reading existing game design documents, saving significant manual effort in defining game mechanics.
Core Features & Use Cases
- Automated Spec Generation: Creates draft behavior specs based on slices, system designs, and state transitions.
- Pre-filled Content: Populates specs with summaries, preconditions, behavior steps, and acceptance criteria derived from design documents.
- Use Case: After defining game slices and system behaviors, use this Skill to generate the foundational spec files for each mechanic, ensuring consistency and adherence to the design.
Quick Start
Use the scaffold-bulk-seed-specs skill to generate spec stubs from the current game design.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: scaffold-bulk-seed-specs Download link: https://github.com/rmans/ClaudeScaffold/archive/main.zip#scaffold-bulk-seed-specs Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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