scaffold-bulk-seed-input
CommunitySeed input docs from design.
Software Engineering#automation#game development#scaffolding#document generation#design to code#input configuration
Authorrmans
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the initial population of crucial input-related documents based on the game's design document, reducing manual setup and ensuring consistency.
Core Features & Use Cases
- Automated Document Seeding: Pre-fills action maps, input philosophies, default bindings (keyboard/mouse and gamepad), and UI navigation based on the design doc.
- Phased Approach: Ensures dependencies between input documents are respected (e.g., action map informs bindings).
- Use Case: After defining core player verbs and input feel in the design doc, run this Skill to generate a solid starting point for all input configurations, which can then be refined.
Quick Start
Run the scaffold-bulk-seed-input skill to seed all input documents.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: scaffold-bulk-seed-input Download link: https://github.com/rmans/ClaudeScaffold/archive/main.zip#scaffold-bulk-seed-input Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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