scaffold-bulk-seed-input

Community

Seed input docs from design.

Authorrmans
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the initial population of crucial input-related documents based on the game's design document, reducing manual setup and ensuring consistency.

Core Features & Use Cases

  • Automated Document Seeding: Pre-fills action maps, input philosophies, default bindings (keyboard/mouse and gamepad), and UI navigation based on the design doc.
  • Phased Approach: Ensures dependencies between input documents are respected (e.g., action map informs bindings).
  • Use Case: After defining core player verbs and input feel in the design doc, run this Skill to generate a solid starting point for all input configurations, which can then be refined.

Quick Start

Run the scaffold-bulk-seed-input skill to seed all input documents.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: scaffold-bulk-seed-input
Download link: https://github.com/rmans/ClaudeScaffold/archive/main.zip#scaffold-bulk-seed-input

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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