scaffold-audio-music
CommunityGenerate game music from design docs.
Design & Creative#content generation#sound design#audio generation#ElevenLabs#game music#music composition
Authorrmans
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the generation of music tracks for games, ensuring tonal consistency with the project's design and style guides, and freeing developers from manual audio creation.
Core Features & Use Cases
- Context-Aware Generation: Creates music informed by the game's mood, tone, and setting as defined in
style-guide.mdanddesign-doc.md. - Flexible Input: Can generate music based on a specific document's musical cues or a freeform user prompt.
- Use Case: A game designer needs a background track for a new forest level. They use this skill with a prompt like "Enchanting, ethereal forest ambiance, slow tempo, flute and harp" to generate a fitting MP3.
Quick Start
Use the scaffold-audio-music skill to generate a looping background track for the game's main menu, based on the mood described in scaffold/design/design-doc.md.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: scaffold-audio-music Download link: https://github.com/rmans/ClaudeScaffold/archive/main.zip#scaffold-audio-music Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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