save

Official

Persist per-player data across sessions.

AuthorAll-Out-Games
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Save system solves the challenge of persisting player data across game sessions by providing a simple per-player key-value store.

Core Features & Use Cases

  • Per-player data isolation ensures each player's progress and settings are kept separate.
  • Key-value storage with a straightforward API (set/get for strings, ints, and floats) enables fast persistence of core attributes like xp, level, health, and preferences.
  • JSON support for complex structures via set_json/try_get_json, plus migrations and versioning patterns to evolve save data safely.

Quick Start

Load data on join with Save.get_* defaults and save changes immediately with Save.set_*.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: save
Download link: https://github.com/All-Out-Games/reusable-weapons-csl/archive/main.zip#save

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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