save
OfficialPersist per-player data across sessions.
AuthorAll-Out-Games
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Save system solves the challenge of persisting player data across game sessions by providing a simple per-player key-value store.
Core Features & Use Cases
- Per-player data isolation ensures each player's progress and settings are kept separate.
- Key-value storage with a straightforward API (set/get for strings, ints, and floats) enables fast persistence of core attributes like xp, level, health, and preferences.
- JSON support for complex structures via set_json/try_get_json, plus migrations and versioning patterns to evolve save data safely.
Quick Start
Load data on join with Save.get_* defaults and save changes immediately with Save.set_*.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: save Download link: https://github.com/All-Out-Games/reusable-weapons-csl/archive/main.zip#save Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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