s3k-plc-system

Community

S3K PLC system reference

Authorjamesj999
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a detailed reference for understanding and interacting with the Pattern Load Cue (PLC) system in Sonic 3 & Knuckles (S3K), enabling accurate reimplementation and modification of game assets.

Core Features & Use Cases

  • ROM Format Analysis: Details the structure of PLC data blocks and offset tables within the S3K ROM.
  • Runtime Loading Logic: Explains how PLCs are loaded during gameplay and level transitions, including differences between Load_PLC and Load_PLC_2.
  • GPU Texture Refresh: Describes the mechanism for updating game graphics after PLC data is applied.
  • PLC ID Catalog: Comprehensive lists of PLC IDs for universal elements, zone art, bonus stages, and boss encounters.
  • Use Case: Developers working on the OpenGGF project can use this Skill to understand how to load and display specific in-game art assets, such as zone backgrounds or boss sprites, by referencing the correct PLC IDs and understanding the loading routines.

Quick Start

Provide a reference for the S3K Pattern Load Cue system, detailing ROM format, runtime loading, and GPU texture refresh.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: s3k-plc-system
Download link: https://github.com/jamesj999/OpenGGF/archive/main.zip#s3k-plc-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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