s2-implement-boss

Community

Implement Sonic 2 bosses accurately.

Authorjamesj999
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a comprehensive guide and framework for accurately implementing Sonic 2 zone bosses within the OpenGGF engine, ensuring fidelity to the original game's behavior.

Core Features & Use Cases

  • ROM Accuracy: Guides implementation to match original game physics, hit handling, and defeat sequences.
  • Structured Process: Breaks down boss implementation into research, event management, boss class creation, child components, art loading, and validation phases.
  • Use Case: A developer needs to add the Chemical Plant Zone boss to the OpenGGF engine. This Skill provides the step-by-step instructions, code templates, and validation checklists required to achieve an accurate implementation.

Quick Start

Use the s2-implement-boss skill to implement the EHZ boss, referencing the s2disasm-guide skill for disassembly details.

Dependency Matrix

Required Modules

None required

Components

referencesscripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: s2-implement-boss
Download link: https://github.com/jamesj999/OpenGGF/archive/main.zip#s2-implement-boss

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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