s1disasm-guide
CommunityNavigate Sonic 1 disassembly with ease.
Software Engineering#game development#reverse engineering#disassembly#rom hacking#asset extraction#sonic 1
Authorjamesj999
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps users understand and navigate the complex directory structure and file conventions of the Sonic 1 disassembly, making it easier to find and interpret game assets and code.
Core Features & Use Cases
- Directory Structure Overview: Provides a clear map of where different types of game data (art, maps, code, etc.) are located.
- Compression Type Identification: Explains different compression formats used (Nemesis, Kosinski) and how to identify them.
- Tool Usage Guidance: Demonstrates how to use
RomOffsetFinderfor searching, listing, verifying, and exporting disassembly data. - Labeling Conventions: Details the naming conventions for various game elements in the S1 disassembly.
- Use Case: A modder wants to change the sprites for the Crabmeat badnik. They can use this Skill to quickly find the relevant art files (
artnem/), animation scripts (_anim/), and mapping definitions (_maps/) for Crabmeat.
Quick Start
Use the s1disasm-guide skill to find the art files for the Crabmeat badnik.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: s1disasm-guide Download link: https://github.com/jamesj999/OpenGGF/archive/main.zip#s1disasm-guide Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.