s1disasm-guide

Community

Navigate Sonic 1 disassembly with ease.

Authorjamesj999
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps users understand and navigate the complex directory structure and file conventions of the Sonic 1 disassembly, making it easier to find and interpret game assets and code.

Core Features & Use Cases

  • Directory Structure Overview: Provides a clear map of where different types of game data (art, maps, code, etc.) are located.
  • Compression Type Identification: Explains different compression formats used (Nemesis, Kosinski) and how to identify them.
  • Tool Usage Guidance: Demonstrates how to use RomOffsetFinder for searching, listing, verifying, and exporting disassembly data.
  • Labeling Conventions: Details the naming conventions for various game elements in the S1 disassembly.
  • Use Case: A modder wants to change the sprites for the Crabmeat badnik. They can use this Skill to quickly find the relevant art files (artnem/), animation scripts (_anim/), and mapping definitions (_maps/) for Crabmeat.

Quick Start

Use the s1disasm-guide skill to find the art files for the Crabmeat badnik.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: s1disasm-guide
Download link: https://github.com/jamesj999/OpenGGF/archive/main.zip#s1disasm-guide

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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