rule-6-abilities
CommunityClarifies card execution rules and abilities.
Education & Research#edge-cases#rules#game-rules#card-execution#activated-abilities#triggered-abilities#replacement-effects
Authorkelody104
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill consolidates and clarifies the intricate rules governing card execution, activated abilities, triggers, and replacement effects, helping players and judges resolve complex interactions reliably.
Core Features & Use Cases
- Clarifies how cards are executed and how activated abilities, triggered abilities, and static abilities interact.
- Outlines the resolution order, including startup costs, delays, and replacement effects with practical examples.
- Use Case: A tournament judge quickly references rule-6-abilities to resolve a tricky interaction involving a card's activation and a replacement effect.
Quick Start
Summarize the key rules for card execution and abilities from rule-6-abilities.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: rule-6-abilities Download link: https://github.com/kelody104/DMVault/archive/main.zip#rule-6-abilities Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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