rule-4-zones

Community

Define and enforce game zones visibility rules.

Authorkelody104
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a precise reference for the game's zones, their visibility (public vs private), and movement rules, helping players and designers resolve zone-related questions quickly and consistently.

Core Features & Use Cases

  • Comprehensive zone taxonomy: clearly defines the nine zones used in gameplay and how they interact.
  • Visibility rules: explains which zones are public versus private, and how information is revealed.
  • Movement and state rules: details how cards transition between zones, including untapped/face orientation considerations.
  • Use Case: determine whether a card moved from the hand to the battle zone remains hidden or becomes public during a play action.

Quick Start

Read the zone rules to answer a question about where a card goes when played from hand and how its visibility is updated.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: rule-4-zones
Download link: https://github.com/kelody104/DMVault/archive/main.zip#rule-4-zones

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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