routing-grid

Define a deterministic 12×4 routing grid with 36+ processing blocks for modular audio workflows.

1|Updated Nov 24, 2025
One-click install
npx skills add https://github.com/SpiralCloudOmega/DevTeam6 --skill routing-grid
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: routing-grid
Source: https://github.com/SpiralCloudOmega/DevTeam6/tree/main/.github/skills/music-production/routing-grid
Command: npx skills add https://github.com/SpiralCloudOmega/DevTeam6 --skill routing-grid

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a deterministic 12×4 routing grid for REVITHION STUDIO-style modular audio processing, enabling designers to model complex signal paths using a configurable set of blocks, scenes, and global state.

Core Features & Use Cases

  • 12×4 grid architecture with a fixed left-to-right flow and per-cell block slots.
  • Serial primary path in Row 0 and parallel paths in Rows 1–3 that can be split and recombined with coherent phase alignment.
  • 36+ block types implemented via a BlockType factory, supporting typical DSP elements, effects, and metering.
  • Scene system with up to eight scenes per preset, preserving per-block bypass and XY states with crossfade on transitions.
  • Channel-based parameter sets (A/B/C/D) for smooth parameter interpolation across changes.
  • X/Y parameter snapshots and a simple global block registry to share state across presets.
  • Feedback loops with safe limits to prevent runaway gain and avoid deadlock.
  • Input/Output blocks locked to columns 0 and 11 for stable routing, with configurable gains.
  • Anti-pattern guidelines to minimize CPU waste and ensure real-time safety.

Quick Start

Instantiate a 12×4 routing grid using the provided BlockType factory and wire a serial primary path with parallel branches to begin routing audio.

Frequently Asked Questions about routing-grid

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a parallel audio routing grid for complex signal processing?▼

Define a deterministic 12×4 routing grid with a fixed left-to-right flow, placing serial primary paths in Row 0 and parallel branches in Rows 1–3 that split and recombine with coherent phase alignment.

Can I use scene-based presets to manage audio routing configurations?▼

Yes, the scene system supports up to eight scenes per preset, preserving per-block bypass and XY states with safe crossfades during transitions between different routing configurations.

What's the best way to prevent infinite feedback loops in modular audio routing?▼

Implement feedback loops with safe limits to prevent runaway gain and avoid deadlock, using the built-in safeguards against invalid routing, infinite feedback, and empty-slot processing.

How does parameter interpolation work when changing audio block settings?▼

Channel-based parameter sets (A/B/C/D) provide smooth parameter interpolation across changes, while X/Y parameter snapshots allow quick state recall within the global block registry.

Does this routing grid support custom DSP block types for music production?▼

Yes, a BlockType factory implements 36+ block types supporting typical DSP elements, effects, and metering, enabling flexible configuration of processing blocks within the grid.

When should I avoid using a 12×4 grid architecture for audio routing?▼

Avoid configurations that violate anti-pattern guidelines, waste CPU, or compromise real-time safety, as input/output blocks are locked to columns 0 and 11 for stable routing.