rng-seeding-patterns

Community

Master RNG for predictable game logic.

Authorpmarashian
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of managing random number generation (RNG) in game development, ensuring predictable and reproducible outcomes when needed for testing, debugging, or specific gameplay mechanics.

Core Features & Use Cases

  • Seeded vs. Unseeded RNG Guidance: Clearly defines when to use deterministic (seeded) or non-deterministic (unseeded) RNG.
  • Seed Management Patterns: Provides practical patterns for managing RNG seeds, including scene-level, URL parameters, and test modes.
  • Deterministic Logic Examples: Illustrates how to implement deterministic game logic for maze generation, enemy spawning, and item placement.
  • Test Patterns: Offers methods for testing RNG behavior, verifying deterministic outputs and seed regeneration.

Quick Start

Use the rng-seeding-patterns skill to document when to use seeded vs. unseeded RNG, provide patterns for RNG seed management, include examples of deterministic game logic, document seed regeneration patterns, and provide test patterns for RNG behavior.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: rng-seeding-patterns
Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#rng-seeding-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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