rigging

Official

Create and animate 3D character skeletons.

AuthorLogos-Liber
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides comprehensive guidance on creating, controlling, and optimizing skeletal structures for 3D character rigging, enabling lifelike animation.

Core Features & Use Cases

  • Skeleton Setup: Learn joint placement, hierarchy, and orientation for optimal deformation.
  • IK/FK Controls: Implement and blend between Inverse Kinematics and Forward Kinematics for versatile animation.
  • Facial Rigging: Master blendshapes and joint-based techniques for expressive character faces.
  • Weight Painting: Understand techniques for assigning bone influence to mesh vertices.
  • Optimization & Export: Optimize rigs for real-time performance and export to various game engines and platforms.
  • Use Case: A 3D artist can use this Skill to learn how to rig a character's arm for smooth bending and natural movement in a game engine.

Quick Start

Use the rigging skill to learn about setting up a joint hierarchy for a character's spine.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: rigging
Download link: https://github.com/Logos-Liber/Atlas-Agent-Teams/archive/main.zip#rigging

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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