review-all-gdds

Detect cross-GDD inconsistencies and generate a Cross-GDD Review Report.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill review-all-gdds-solace-ill
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: review-all-gdds
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/review-all-gdds
Command: npx skills add https://github.com/solace-ill/vector-flow --skill review-all-gdds-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Cross-GDD inconsistencies, stale references, and design conflicts across system GDDs can derail architecture and pillar alignment. This skill provides a structured, cross-document review to surface and resolve these issues before development proceeds.

Core Features & Use Cases

  • Cross-GDD consistency checks to detect contradictions, ownership conflicts, and stale references across all GDDs.
  • Game design holism analysis to reveal pillar drift, dominant strategies, and economic imbalances when multiple systems are present.
  • Phase-based workflow that loads relevant GDDs, runs consistent checks and holism passes, and outputs a formal Cross-GDD Review Report with actionables.
  • Optional: update status in systems index and production session state to track review progress.

Quick Start

Trigger this skill after MVP GDDs are written to generate the Cross-GDD Review Report.

Frequently Asked Questions about review-all-gdds

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check for cross-GDD inconsistencies in game design documents?▼

To check for cross-GDD inconsistencies, you need a structured review process that loads multiple system GDDs to detect dependency asymmetry, contradictions, and stale references. This surfaces design conflicts before development proceeds.

What is pillar drift and how does a game design review detect it?▼

Pillar drift occurs when multiple game systems deviate from core design pillars. A holism analysis pass across all GDDs reveals this drift, alongside dominant strategies and economic imbalances, ensuring overall game design consistency.

When should I run a cross-document consistency check on my game design?▼

You should run a cross-document consistency check after your MVP GDDs are written. Triggering the review at this stage generates a formal Cross-GDD Review Report with actionables, resolving stale references and ownership conflicts before architecture is finalized.

Can I track game design review progress within my production session state?▼

Yes, you can track review progress by updating the status in your systems index and production session state. This optional step follows the phase-based workflow, ensuring cross-GDD review outcomes are logged directly into your production tracking.

What is the best way to resolve stale references across multiple system GDDs?▼

The best way to resolve stale references is a multi-phase review workflow that loads relevant GDDs and runs consistent checks. This identifies dependency asymmetry and outputs a formal report with actionable steps to correct the references.

Does a cross-GDD review work for projects with only one core design document?▼

A cross-GDD review applies to projects with multiple system GDDs. If you only have one core design document, cross-document dependency asymmetry and contradictions will not be present, making this multi-phase holism analysis unnecessary.