render-debug
CommunityDebug rendering and segmentation issues.
Design & Creative#debugging#rendering#visualization#segmentation#character art#mask overlay#joint positions
AuthorTWoolff
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps diagnose and fix problems related to rendering and segmentation in 2D character illustrations, ensuring visual consistency and accuracy.
Core Features & Use Cases
- Visualize Segmentation Masks: Overlay masks on original images to check region accuracy.
- Display Joint Positions: Plot skeleton joints and connections to verify pose accuracy.
- Analyze Region Distribution: Identify mapping errors by examining pixel counts per body region.
- Compare Style Variants: Ensure consistency across different artistic styles for the same character and pose.
- Verify Bone Mapping: Visualize how mesh faces are assigned to regions and bones.
- Check Draw Order: Confirm depth ordering for correct layering of elements.
- Multi-Angle Consistency: Verify consistent labeling across different camera views.
Quick Start
Use the render-debug skill to debug rendering for the character ID 'mixamo_001'.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: render-debug Download link: https://github.com/TWoolff/strata-training-data/archive/main.zip#render-debug Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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