remotion-3d-background-developer

Generate deterministic shader-based animated backgrounds for Remotion compositions.

25|Updated Feb 22, 2026
One-click install
npx skills add https://github.com/peterfox/agent-skills --skill remotion-3d-background-developer
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: remotion-3d-background-developer
Source: https://github.com/peterfox/agent-skills/tree/main/remotion-3d-background-developer
Command: npx skills add https://github.com/peterfox/agent-skills --skill remotion-3d-background-developer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Generate deterministic, procedurally animated Remotion backgrounds using shader-based visuals to keep frame consistency across edits.

Core Features & Use Cases

  • Shader-based, full-screen backgrounds driven by useCurrentFrame() for frame-perfect animation
  • Works with @remotion/three and ThreeCanvas to render 3D and 2D backdrops in Remotion compositions
  • Supports multiple shader patterns (liquid, plasma, aurora, galaxy) via modular fragment shaders and a reference gallery

Quick Start

Create a Remotion background component that renders a full-screen ThreeCanvas and uses useCurrentFrame() to drive shader uniforms.

Frequently Asked Questions about remotion-3d-background-developer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create procedural animated backgrounds in Remotion?▼

Create procedural animated backgrounds in Remotion by rendering a full-screen ThreeCanvas plane with a shaderMaterial, updating uniforms via useCurrentFrame() to ensure deterministic, frame-perfect visuals across compositions.

Does Remotion support GPU-accelerated shader animations for video intros?▼

Yes, Remotion supports GPU-accelerated shader animations by integrating @remotion/three. It drives shader uniforms using useCurrentFrame() to render frame-stable procedural visuals for intros and cinematic backdrops.

Can I use GLSL fragment shaders with ThreeCanvas in Remotion?▼

Yes, you can use GLSL fragment shaders with ThreeCanvas in Remotion. The Skill applies modular fragment shaders—such as liquid, plasma, aurora, and galaxy patterns—to a full-screen plane for dynamic background visuals.

Why do my procedural background animations drop frames during Remotion rendering?▼

Procedural background animations drop frames if shader uniforms are not driven deterministically. Updating shaderMaterial uniforms directly from useCurrentFrame() ensures frame-perfect, stable rendering across the entire Remotion composition.

What is the best way to add frame-stable 3D backdrops to Remotion compositions?▼

The best way to add frame-stable 3D backdrops is using @remotion/three and ThreeCanvas. Apply a shaderMaterial to a full-screen plane and update its uniforms based on useCurrentFrame() for deterministic visual output.

Do I need @remotion/three to render shader-based backgrounds in Remotion?▼

Yes, @remotion/three is required. It provides the ThreeCanvas component needed to render the full-screen plane and shaderMaterial that updates uniforms from useCurrentFrame() for procedural background animation.