realitykit-visionos-developer
CommunityBuild and optimize RealityKit scenes for visionOS
Authortomkrikorian
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill guides developers in building, debugging, and optimizing RealityKit scenes for visionOS using ECS patterns and modular components to improve development speed and scene quality.
Core Features & Use Cases
- ECS-guided development: Learn how to structure entities, register components, and build custom systems for predictable gameplay loops.
- Debugging and optimization: Best practices for diagnosing ECS behavior, performance tuning, and rendering efficiency on visionOS.
- Practical examples: Real-world patterns for RealityKit, input handling, and animation within an ECS-driven architecture.
Quick Start
Begin by scaffolding a minimal RealityKit scene, register a simple SpinSystem, create a couple of entities, and observe per-frame updates.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: realitykit-visionos-developer Download link: https://github.com/tomkrikorian/visionOSAgents/archive/main.zip#realitykit-visionos-developer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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