r3f-physics
CommunityAdd realistic physics to R3F scenes.
AuthorEnzeD
Version1.0.0
Installs0
System Documentation
What problem does it solve?
React Three Fiber projects often require realistic physics to simulate motion, collisions, and interactions; this skill provides an integrated Rapier-based physics layer that handles gravity, rigid bodies, sensors, and joints within R3F.
Core Features & Use Cases
- Real-time physics simulation with rigid bodies, colliders, joints, forces, and sensors for interactive 3D scenes.
- Declarative API using Physics, RigidBody, CuboidCollider, and related components to embed physics in games, visualizations, or simulations.
- Debugging, event handling, and constraint-based interactions enabling triggers and collision-driven behaviors.
Quick Start
Create a Canvas with a Physics world and add a dynamic RigidBody and a Collider to start simulating physics.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: r3f-physics Download link: https://github.com/EnzeD/r3f-skills/archive/main.zip#r3f-physics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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