r3f-materials

Community

Craft stunning R3F materials with ease.

AuthorEnzeD
Version1.0.0
Installs0

System Documentation

## What problem does it solve? Material setup in R3F can be inconsistent and hard to reuse across scenes; this skill consolidates PBR, Drei, shader, and texture workflows into a single reference.

## Core Features & Use Cases

  • PBR materials with meshStandardMaterial and meshPhysicalMaterial for realistic surfaces
  • Drei helpers (useTexture, Environment) and shaderMaterial workflows
  • Texture configuration, emissive, envMap, and multi-material per mesh
  • Use cases include product previews, architectural visuals, and game asset pipelines

### Quick Start Set up a Canvas with a simple mesh and a meshStandardMaterial, then tweak roughness and metalness to taste.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: r3f-materials
Download link: https://github.com/EnzeD/r3f-skills/archive/main.zip#r3f-materials

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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