quick-design

Generate a Quick Design Spec for minor game changes.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill quick-design-naxoruto
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/naxoruto/TE-limonchero-3d/tree/main/.claude/skills/quick-design
Command: npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill quick-design-naxoruto

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This lightweight design path enables teams to capture a concise rationale for small changes without a full game design document.

Core Features & Use Cases

  • Enables quick classification and scoping of minor changes.
  • Produces a Quick Design Spec that embeds into story files, and references relevant GDD sections or data files when applicable.
  • Supports a streamlined handoff to story readiness and implementation.

Quick Start

Describe the change you want to implement and run the quick-design workflow to generate the quick spec.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I document small game tuning changes without writing a full GDD?▼

Lightweight design documentation for small changes captures the rationale without a full GDD. It classifies the minor tweak and outputs a quick spec that references relevant data files.

When should I use a quick design spec instead of a full game design document?▼

A quick spec is used for tuning, minor features, or additions where a full GDD is unnecessary. It defines the change scope and provides a concise rationale for the team.

Can I embed a quick design spec directly into story files for implementation?▼

Yes, the quick design spec embeds into story files to support a streamlined handoff to story readiness and implementation.

How do I define the scope of minor feature additions for my development team?▼

You define the change scope by classifying the minor feature and producing a quick spec that references any related GDD sections or data-file updates.

Does lightweight design documentation link to existing GDD sections and data files?▼

Yes, it references relevant GDD sections or data files when applicable, ensuring the quick spec aligns with existing game documentation.