prototype-scope-definer
CommunityDefine minimum viable prototype.
Product & Management#validation#hypothesis testing#game design#prototype#scope definition#build vs fake
Authorwanghaisheng
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents scope creep and wasted effort by clearly defining the minimum viable artifact needed to test a core design hypothesis, ensuring focus on validation rather than over-building.
Core Features & Use Cases
- Hypothesis Testing: Clearly articulates the core assumption a prototype aims to validate.
- Scope Definition: Differentiates between what must be built, what can be faked, and the required fidelity for each element.
- Build-vs-Fake Decisions: Provides a framework for deciding which game systems are essential for the prototype and which can be simulated.
- Use Case: Before starting development on a new game mechanic, use this skill to define exactly what needs to be functional to test if the mechanic is fun, and what can be represented with placeholder art or simplified logic.
Quick Start
Use the prototype-scope-definer skill to define the scope for a paper prototype testing a new card-based combat system.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: prototype-scope-definer Download link: https://github.com/wanghaisheng/OpenAgenticGame-Studios/archive/main.zip#prototype-scope-definer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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