prototype

Validate game concepts through timeboxed throwaway prototypes and structured reports.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/nevesb/idol-agency-maker --skill prototype-nevesb
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: prototype
Source: https://github.com/nevesb/idol-agency-maker/tree/main/.claude/skills/prototype
Command: npx skills add https://github.com/nevesb/idol-agency-maker --skill prototype-nevesb

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Rapid prototyping often lacks structure and can waste time on polish rather than answering the core design question. This Skill provides a timeboxed workflow to quickly build throwaway implementations that validate a single concept or mechanic and produce a structured report for decision making.

Core Features & Use Cases

  • Fast validation: Define the core question, scope a minimal playable prototype, and implement a throwaway build that prioritizes speed over standards.
  • Structured evidence: Run the prototype, collect measurable observations and metrics, and generate a REPORT.md that records approach, results, metrics, and a clear PROCEED / PIVOT / KILL recommendation.
  • Creative director gate: Optionally spawn a creative-director review for full mode to evaluate results against design pillars and finalize the recommendation.
  • Use case: Quickly test whether a new combat mechanic feels responsive and fun within 1–3 days of prototyping effort.

Quick Start

Ask the prototyper to build a focused prototype for your concept and write the report by running: /prototype [brief concept description] --review lean

Frequently Asked Questions about prototype

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate game mechanics with rapid prototyping?▼

Validate game mechanics by building timeboxed, throwaway prototypes that test a single hypothesis. This approach prioritizes speed over code standards to quickly determine if a concept is fun and functional.

What is the best way to structure game design playtesting results?▼

Structure playtesting results by generating a REPORT.md file. This report records the prototype's approach, collected metrics, observations, and a clear PROCEED, PIVOT, or KILL recommendation for design decisions.

How do I run a focused game prototype test for a new combat mechanic?▼

Run a focused prototype test by executing a command with a brief concept description and a lean review flag. This spawns a timeboxed workflow to test if the combat mechanic feels responsive within 1 to 3 days.

Can I use throwaway code for early-stage game development experiments?▼

Yes, you can use throwaway code for early-stage game development experiments. This method allows you to rapidly implement minimal playable builds to test design hypotheses without wasting time on polish.

When do I need a creative director review for a game prototype?▼

You need a creative director review in full mode to evaluate prototype results against established design pillars. This gate finalizes the decision to proceed, pivot, or kill the game concept.