prototype

Turn concepts into throwaway code and a structured prototype report.

3|Updated Jun 3, 2026
One-click install
npx skills add https://github.com/Negentropy-Laby/Constitution-Driven-Development --skill prototype-negentropy-laby
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: prototype
Source: https://github.com/Negentropy-Laby/Constitution-Driven-Development/tree/main/.agents/skills/prototype
Command: npx skills add https://github.com/Negentropy-Laby/Constitution-Driven-Development --skill prototype-negentropy-laby

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Rapid prototyping workflows that skip standard governance to quickly validate ideas, reducing time-to-feedback and resource waste.

Core Features & Use Cases

  • Fast, isolated prototype development that yields a structured report and clear next steps.
  • Supports gate-driven decision workflow with memory-bank artifacts for future reference.
  • Useful for game concepts, product ideas, API contracts, and technology choices.

Quick Start

Invoke the prototype workflow by issuing /prototype [concept-description].

Frequently Asked Questions about prototype

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate a product idea through rapid prototyping without writing production code?▼

Rapid prototyping validates product ideas by turning them into isolated throwaway code and a structured report. This approach enforces isolation, avoids production code, and captures decisions in memory_bank through gated phases and review artifacts.

What is the best way to document API contracts during early concept exploration?▼

Documenting API contracts during concept exploration is best handled by generating a structured prototype report. This captures decisions in memory_bank artifacts and uses gate-driven workflows to record evaluation outcomes for future reference.

Can I use this workflow to prototype game concepts and technology choices?▼

Yes, you can prototype game concepts and technology choices using this workflow. It targets these specific areas by guiding rapid exploration, evaluation, and handoff through isolated development and structured decision-records.

How do I start the prototype workflow for a new concept?▼

To start the prototype workflow, invoke the command `/prototype [concept-description]`. This initiates the gate-driven process, generating throwaway code and a structured report with clear next steps for evaluation.

Why does rapid prototyping require gate checks and decision records?▼

Gate checks and decision records are required in rapid prototyping to maintain governance and reduce resource waste. They ensure isolated development phases are properly reviewed and captured in memory_bank artifacts for future reference.

What are the limitations of using throwaway code for prototype validation?▼

Throwaway code for prototype validation is strictly isolated and avoids production code entirely. This limitation ensures concepts are tested fast without architectural overhead, yielding a structured report and clear handoff steps rather than a deployable application.