What problem does it solve? It answers whether a new game concept or mechanic is worth building by producing a minimal, disposable prototype and an evidence-based decision report, instead of committing to full production development upfront. ## Core Features & Use Cases - Question-First Framing: Forces the prototype to answer one explicit core question rather than a feature checklist. - Isolated Throwaway Code: Builds the prototype in a dedicated prototypes/[concept-name]/ directory with relaxed standards, hardcoded values, and placeholder assets, strictly separated from production code. - Structured Decision Report: Generates a REPORT.md with hypothesis, approach, results, metrics, and a PROCEED / PIVOT / KILL recommendation. - Use Case: Before greenlighting a new combat mechanic, run a one-day prototype to test whether the timing window feels responsive, then archive the report in the decision log. ## Quick Start Ask the agent to prototype the concept "dash mechanic with 200ms input buffer" and produce a validation report with a proceed or kill recommendation.