prototype-coach
CommunityShip games faster, kill prototypes.
Authorgavinmcfall
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps solo game developers and small teams avoid common pitfalls in game prototyping, such as over-investing in unproven ideas or skipping crucial validation steps, leading to more efficient development and better game outcomes.
Core Features & Use Cases
- Prototype Guidance: Provides a framework for defining the purpose, scope, and kill criteria of prototypes.
- Type Differentiation: Clearly outlines different prototype types (Mechanic, Art, Tech, Vertical Slice) and their specific goals.
- Workflow Management: Guides users through the entire prototype lifecycle, from pre-build planning to post-build evaluation and archiving.
- Use Case: A solo developer wants to test if a unique movement mechanic is fun. They use this Skill to define the question ("Does grappling feel fun?"), set a 2-day time limit, and establish kill criteria ("If it doesn't feel responsive by day 2, it's a no-go").
Quick Start
Use the prototype-coach skill to help me define the question, timebox, and kill criteria for a new mechanic prototype.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: prototype-coach Download link: https://github.com/gavinmcfall/agentic-config/archive/main.zip#prototype-coach Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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