profiler-save-data

Collect and serialize Unity profiler data into a JSON file.

Updated Aug 26, 2025
One-click install
npx skills add https://github.com/infotechsrealm/PanicAtThePond --skill profiler-save-data
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: profiler-save-data
Source: https://github.com/infotechsrealm/PanicAtThePond/tree/main/.claude/skills/profiler-save-data
Command: npx skills add https://github.com/infotechsrealm/PanicAtThePond --skill profiler-save-data

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill simplifies the process of saving Unity profiler stats to a JSON file, reducing manual steps and ensuring easy access to performance data.

Core Features & Use Cases

  • Profiler Data Consolidation: Merges multiple profiler data sources into a single JSON file.
  • File Output: Writes the combined data to a specified file path, creating necessary directories if needed.
  • Use Case: Quickly save and archive profiler data from Unity games for post-mortem analysis or performance tracking.

Quick Start

Use the profiler-save-data skill to save Unity profiler stats to a file located at '/path/to/ProfilerStats.json'.

Frequently Asked Questions about profiler-save-data

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save Unity profiler data to a JSON file?▼

To save Unity profiler data to a JSON file, this Skill collects and serializes profiler stats into a specified file path. It automatically creates necessary directories and outputs a single JSON file for performance tracking.

What Unity profiler stats can I export for performance tracking?▼

You can export Unity profiler stats including status, memory, rendering, script, and frame capture data. The Skill consolidates these multiple profiler data sources into a single JSON file for debugging.

Does this profiler data export method require any special Unity dependencies?▼

No special dependencies are required as it utilizes Unity's built-in APIs for data collection. However, the environment requires file writing permissions to successfully save the JSON output to the specified path.

Can I automatically create directories when saving Unity profiler stats?▼

Yes, when saving Unity profiler stats, the Skill writes combined data to a specified file path and automatically creates necessary directories if they do not already exist during the file output process.

How do I archive Unity profiler data for post-mortem analysis?▼

To archive Unity profiler data for post-mortem analysis, use this Skill to quickly capture and merge rendering, memory, and script metrics into a consolidated JSON file located at your chosen path.

Are there limitations to saving Unity profiler stats with this approach?▼

The primary limitation is that it operates strictly within the Unity environment and requires adequate file writing permissions. It serializes built-in API data to JSON, meaning it is bound by the profiler metrics Unity exposes.