procedural-generation

Community

Generate infinite game worlds algorithmically.

Authornlelouche
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the creation of game content, enabling infinite replayability and reducing manual development effort for environments and levels.

Core Features & Use Cases

  • Diverse Algorithms: Implements BSP for dungeons, Wave Function Collapse for tile maps, and Perlin Noise for terrain.
  • Flexible Output: Generates content onto a shared IGrid<T> API, adaptable to various game genres.
  • Use Case: Quickly prototype a roguelike dungeon layout with distinct rooms and corridors using BSP, or generate a vast, varied landscape for an open-world game using Perlin Noise.

Quick Start

Use the procedural-generation skill to generate a BSP dungeon with a width of 40 and a height of 40, using a seed of 12345.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: procedural-generation
Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#procedural-generation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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