procedural-generation
CommunityGenerate infinite game worlds algorithmically.
Software Engineering#terrain#gameplay#dungeon#procedural generation#wave function collapse#perlin noise
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the creation of game content, enabling infinite replayability and reducing manual development effort for environments and levels.
Core Features & Use Cases
- Diverse Algorithms: Implements BSP for dungeons, Wave Function Collapse for tile maps, and Perlin Noise for terrain.
- Flexible Output: Generates content onto a shared
IGrid<T>API, adaptable to various game genres. - Use Case: Quickly prototype a roguelike dungeon layout with distinct rooms and corridors using BSP, or generate a vast, varied landscape for an open-world game using Perlin Noise.
Quick Start
Use the procedural-generation skill to generate a BSP dungeon with a width of 40 and a height of 40, using a seed of 12345.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: procedural-generation Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#procedural-generation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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