probuilder-create-poly-shape

Convert 2D polygon outlines into extruded 3D ProBuilderMeshes in Unity.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-create-poly-shape
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: probuilder-create-poly-shape
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/probuilder-create-poly-shape
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-create-poly-shape

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the creation of 3D ProBuilderMeshes from 2D polygon outlines, which is ideal for a variety of 3D modeling tasks, such as creating floor plans, room layouts, terrain patches, and architectural elements.

Core Features & Use Cases

  • 2D to 3D Conversion: Extrude 2D polygon outlines into 3D shapes with the specified height.
  • Flexible Configuration: Customize the 3D shape by adjusting the number of points, height, and optional transform values.
  • Use Case: Generate 3D floor plans or custom terrain with precise shapes, suitable for architectural or game development projects.

Quick Start

Create a ProBuilderMesh shape by providing a set of 2D polygon points and specify the height. Example command: unity-mcp-cli run-tool probuilder-create-poly-shape --input '{"points": [[0,0], [4,0], [4,3], [0,3]], "height": 2.5}'

Frequently Asked Questions about probuilder-create-poly-shape

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a 2D polygon outline to a 3D mesh in Unity?▼

To convert 2D polygon outlines to 3D meshes in Unity, this Skill extrudes input 2D points into 3D ProBuilderMeshes using a configurable height parameter, enabling precise 3D modeling from 2D data.

Can I use ProBuilder to generate 3D floor plans from 2D data?▼

Yes, you can generate 3D floor plans by passing 2D polygon coordinates and a specified height to create extruded architectural shapes, ideal for room layouts and terrain patches in Unity.

Does this 2D to 3D ProBuilder mesh generation require any external dependencies?▼

No, this 2D to 3D ProBuilder mesh generation requires no external dependencies, utilizing Unity's built-in ProBuilder system to process input points and create extruded shapes with configurable height and position.

What is the best way to create custom terrain patches from polygon outlines in Unity?▼

The best way to create custom terrain patches from polygon outlines in Unity is providing a set of 2D points with a desired height value to automatically extrude a 3D ProBuilderMesh shape.

How do I customize the height and position of an extruded polygon mesh in Unity?▼

You customize the extruded polygon mesh in Unity by adjusting the input points, height, and optional transform values in the command parameters, which process the 2D outline into a 3D ProBuilderMesh.