What problem does it solve? Dungeon Masters running sandbox campaigns need a consistent way to track evolving world pressures — conflicts, mysteries, and faction plots — so that the world moves forward even when players do nothing. This Skill generates structured situation files with lifecycle states, progress clocks, and consequence timelines, filed correctly into the campaign wiki. ## Core Features & Use Cases - Lifecycle-Aware Filing: Classifies situations as active, dormant, or resolved and files them into the matching wiki/situations/ subdirectory with correct frontmatter. - Clock and Consequence Design: Defines progress clocks with segments, triggers, and specific irreversible consequences that advance through player inaction, faction action, or elapsed time. - Three Clue Rule Enforcement: For hidden-conclusion situations (mysteries, secret factions), requires three distinct clues spread across different nodes before the page is considered complete. - Use Case: A DM says "create a situation for the smugglers' guild blockading the harbor" and receives a complete wiki page with a 4-segment clock, a Day 1/3/7 faction timeline, possible outcomes, and reciprocal wikilinks to involved factions and NPCs. ## Quick Start Ask the agent to create a situation for a specific conflict or unresolved pressure in your campaign, naming the PC thread it connects to.