power2d-codegen
CommunityAutomate shader codegen for Babylon.js in Deno.
AuthorAvneeshSarwate
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The power2d-codegen Skill automates shader code generation by transforming WGSL and GLSL shader sources into TypeScript companion modules, reducing boilerplate and accelerating Babylon.js integrations.
Core Features & Use Cases
- Generates TypeScript interfaces, setters, material factories, and metadata from Material/Stroke/Fragment/Compute shaders.
- Outputs ready-to-use generated files that plug into a Babylon.js-based rendering pipeline and Power2D extensions.
- Use Case: A developer writes a WGSL material shader and relies on the codegen to produce TypeScript bindings that configure a ShaderMaterial with typed uniforms.
Quick Start
Install or run the codegen workflow via the repository tooling. Then import the generated modules (e.g., "./animation.compute.wgsl.generated.ts") and instantiate materials or effects as needed.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: power2d-codegen Download link: https://github.com/AvneeshSarwate/avTools/archive/main.zip#power2d-codegen Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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