power2d-codegen

Community

Automate shader codegen for Babylon.js in Deno.

AuthorAvneeshSarwate
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The power2d-codegen Skill automates shader code generation by transforming WGSL and GLSL shader sources into TypeScript companion modules, reducing boilerplate and accelerating Babylon.js integrations.

Core Features & Use Cases

  • Generates TypeScript interfaces, setters, material factories, and metadata from Material/Stroke/Fragment/Compute shaders.
  • Outputs ready-to-use generated files that plug into a Babylon.js-based rendering pipeline and Power2D extensions.
  • Use Case: A developer writes a WGSL material shader and relies on the codegen to produce TypeScript bindings that configure a ShaderMaterial with typed uniforms.

Quick Start

Install or run the codegen workflow via the repository tooling. Then import the generated modules (e.g., "./animation.compute.wgsl.generated.ts") and instantiate materials or effects as needed.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: power2d-codegen
Download link: https://github.com/AvneeshSarwate/avTools/archive/main.zip#power2d-codegen

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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