point-light-shadows

Official

Add omnidirectional point light shadows

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables the rendering of realistic shadows from omnidirectional point lights in 3D scenes, enhancing visual depth and realism.

Core Features & Use Cases

  • Omnidirectional Shadows: Renders shadows from point lights that cast light in all directions.
  • Cube Map Depth Textures: Utilizes cube maps to store depth information for efficient shadow sampling.
  • Use Case: Integrate this Skill into a game engine to make light sources like torches or explosions cast dynamic, accurate shadows on the environment and other objects.

Quick Start

Use the point-light-shadows skill to add omnidirectional shadow mapping for point lights to your SDL GPU project.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: point-light-shadows
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#point-light-shadows

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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