point-light-shadows
OfficialAdd omnidirectional point light shadows
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables the rendering of realistic shadows from omnidirectional point lights in 3D scenes, enhancing visual depth and realism.
Core Features & Use Cases
- Omnidirectional Shadows: Renders shadows from point lights that cast light in all directions.
- Cube Map Depth Textures: Utilizes cube maps to store depth information for efficient shadow sampling.
- Use Case: Integrate this Skill into a game engine to make light sources like torches or explosions cast dynamic, accurate shadows on the environment and other objects.
Quick Start
Use the point-light-shadows skill to add omnidirectional shadow mapping for point lights to your SDL GPU project.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: point-light-shadows Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#point-light-shadows Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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