playtesting-orchestrator
CommunityBalance escape-room design via playtests.
Authorrobinade
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a repeatable framework to design and run structured playtests for escape rooms, capturing metrics, and iterating toward balanced difficulty.
Core Features & Use Cases
- Structured testing phases: supports alpha, beta, and open-beta tests with predefined tester profiles and duration guidelines.
- Metrics & dashboards: ready-to-use templates for completion rate, time per puzzle, hints usage, ratings, and replay interest.
- Feedback automation: standardized forms and analysis workflows that feed iterative balancing decisions.
- References & assets: ready-made templates and exemplars stored in references/ and assets/ for rapid adoption.
Quick Start
Run the playtesting orchestrator on your escape-room prototype to kick off Phase Alpha with 5 testers and collect baseline metrics.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: playtesting-orchestrator Download link: https://github.com/robinade/persona-theater/archive/main.zip#playtesting-orchestrator Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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