playtesting-orchestrator

Community

Balance escape-room design via playtests.

Authorrobinade
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a repeatable framework to design and run structured playtests for escape rooms, capturing metrics, and iterating toward balanced difficulty.

Core Features & Use Cases

  • Structured testing phases: supports alpha, beta, and open-beta tests with predefined tester profiles and duration guidelines.
  • Metrics & dashboards: ready-to-use templates for completion rate, time per puzzle, hints usage, ratings, and replay interest.
  • Feedback automation: standardized forms and analysis workflows that feed iterative balancing decisions.
  • References & assets: ready-made templates and exemplars stored in references/ and assets/ for rapid adoption.

Quick Start

Run the playtesting orchestrator on your escape-room prototype to kick off Phase Alpha with 5 testers and collect baseline metrics.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: playtesting-orchestrator
Download link: https://github.com/robinade/persona-theater/archive/main.zip#playtesting-orchestrator

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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