playdate-dev

Community

Build Playdate games in Lua with the SDK

Authorckorhonen
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Guides Playdate Lua developers to build, debug, and optimize games for Playdate hardware and simulator, covering input, rendering, UI, and launcher workflow.

Core Features & Use Cases

  • Playdate-specific constraints and workflows for game development in Lua, including implementing the core loop, input handling (crank, buttons, accelerometer), graphics, UI, and metadata launcher with pdxinfo.
  • Design and accessibility guidelines references for Playdate UI, launcher assets, and performance considerations.
  • Use cases include prototyping simple games, debugging hardware interactions, and validating launcher metadata for a distributable build.

Quick Start

Copy the starter assets into a new Playdate project, configure Source/main.lua and pdxinfo, and begin implementing your Playdate game.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: playdate-dev
Download link: https://github.com/ckorhonen/claude-skills/archive/main.zip#playdate-dev

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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