play

Automates WorldThreads builder game loop with persistent state and mission-shaped scoring.

1|Updated Feb 19, 2026
One-click install
npx skills add https://github.com/mrrts/WorldThreads --skill play-mrrts
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: play
Source: https://github.com/mrrts/WorldThreads/tree/main/.agents/skills/play
Command: npx skills add https://github.com/mrrts/WorldThreads --skill play-mrrts

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The play skill formalizes a repeatable, contract-driven game loop that turns project work into a measurable, auditable activity guided by the Author's Signature, ensuring decisions align with the mission.

Core Features & Use Cases

  • HUD-per-turn display with a compact header, live scene narration, and a four-option chooser.
  • Persistent per-turn ledger, jewel and crown milestones, and a read/write play-state file to track progress.
  • Sibling skill "/seek-crown" provides a constrained loop to target a crown class while preserving the same contract and UI.

Quick Start

Start by typing /play to begin the Claude-hosted WorldThreads builder game.

Frequently Asked Questions about play

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate a gamified project loop with persistent state management?▼

To automate a gamified project loop with persistent state management, use a contract-driven skill that orchestrates per-turn HUD updates, scene narration, and a four-option chooser while maintaining a ledger of moves and bounties on disk.

What is gamification in software engineering and how does it track progress?▼

Gamification in software engineering turns project work into a measurable activity by maintaining a persistent per-turn ledger, jewel and crown milestones, and a read/write play-state file to track progress.

How do I start a Claude-hosted WorldThreads builder game?▼

To start a Claude-hosted WorldThreads builder game, type /play to initiate the automated loop, which enforces a strict per-turn contract and reads recent commits to reflect project reality.

Can I target specific scoring milestones while preserving the game loop contract?▼

Yes, you can target specific scoring milestones by using the sibling /seek-crown command, which provides a constrained loop to target a crown class while preserving the same contract and UI.

Does the WorldThreads builder game loop require external dependencies?▼

No, the WorldThreads builder game loop requires no external dependencies, operating entirely by reading recent commits and observations to reflect project reality and writing updated play-state to disk.

What are the limitations of using gamification for project state management?▼

A limitation of using gamification for project state management is that the loop enforces a strict per-turn contract with a fixed four-option chooser, which may constrain freeform decision-making during complex engineering tasks.