pixijs-2d

Create WebGL-accelerated 2D graphics, particle systems, and interactive canvas applications with PixiJS.

Updated Jun 30, 2026
One-click install
npx skills add https://github.com/ayofemiade/cleva --skill pixijs-2d-ayofemiade
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: pixijs-2d
Source: https://github.com/ayofemiade/cleva/tree/main/.claude/skills/pixijs-2d
Command: npx skills add https://github.com/ayofemiade/cleva --skill pixijs-2d-ayofemiade

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve? Building high-performance 2D graphics in the browser is difficult with plain Canvas2D, which struggles to render thousands of sprites at 60 FPS. This Skill provides complete guidance for using PixiJS to render interactive 2D graphics, particle effects, and sprite animations with WebGL/WebGPU acceleration. ## Core Features & Use Cases - High-Performance Rendering: Render up to 100,000+ sprites at 60 FPS using ParticleContainer, object pooling, and culling optimizations. - Visual Effects & Filters: Apply built-in filters (blur, displacement, color matrix, noise) or write custom GLSL shader filters for advanced effects. - Particle System Generation: Use the included particle_builder.py script to generate ready-to-run HTML particle demos (fountain, fire, snow, explosion, starfield). - Use Case: Build a 2D game HUD overlay on a Three.js 3D scene, or create an interactive data visualization with thousands of animated data points. ## Quick Start Ask the AI to create a PixiJS particle fountain effect with 5000 particles using the particle builder script.

Frequently Asked Questions about pixijs-2d

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a particle system with PixiJS?▼

Use ParticleContainer with dynamicProperties configured for the attributes you update each frame, then add Particle instances with a shared texture. The included particle_builder.py script generates complete HTML demos for fountain, fire, snow, explosion, and starfield effects.

What is the difference between PixiJS and Canvas2D for rendering?▼

PixiJS uses WebGL/WebGPU acceleration to render up to 100,000+ sprites at 60 FPS, while Canvas2D is CPU-bound and slows significantly beyond a few hundred objects. PixiJS also provides filters, sprite sheets, and asset management that Canvas2D lacks.

Can I use PixiJS with React or Three.js?▼

Yes. For React, initialize the Application inside a useEffect hook and destroy it on cleanup. For Three.js, layer a transparent PixiJS canvas over the WebGL canvas to render 2D UI overlays like HUDs and score displays.

Why is my PixiJS ParticleContainer not updating sprite scale?▼

ParticleContainer only updates properties marked true in dynamicProperties; scale, rotation, and color default to false. Set dynamicProperties.scale to true at construction, or call container.update() after changing static properties.

When should I not use PixiJS?▼

Avoid PixiJS for 3D graphics (use Three.js or React Three Fiber), simple CSS-style animations (use Motion or GSAP), and basic DOM manipulation. PixiJS is designed specifically for high-performance 2D canvas rendering.