pico_ecs
CommunityECS in C99 with a compact single-header.
Authorpusewicz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Solves the challenge of building an Entity Component System in C99 by providing practical patterns, inline examples, and integration hooks using pico_ecs.
Core Features & Use Cases
- World initialization and component/system registration patterns for deterministic ECS behavior.
- Entity factories and macro-based helpers to streamline creating entities with components.
- Clear lifecycle guidance for updating and rendering systems within a C99 project.
Quick Start
Instantiate a world, register components and systems, then run the update and draw loops.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: pico_ecs Download link: https://github.com/pusewicz/tacticaltwo-game/archive/main.zip#pico-ecs Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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