pico_ecs

Community

ECS in C99 with a compact single-header.

Authorpusewicz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Solves the challenge of building an Entity Component System in C99 by providing practical patterns, inline examples, and integration hooks using pico_ecs.

Core Features & Use Cases

  • World initialization and component/system registration patterns for deterministic ECS behavior.
  • Entity factories and macro-based helpers to streamline creating entities with components.
  • Clear lifecycle guidance for updating and rendering systems within a C99 project.

Quick Start

Instantiate a world, register components and systems, then run the update and draw loops.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: pico_ecs
Download link: https://github.com/pusewicz/tacticaltwo-game/archive/main.zip#pico-ecs

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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