physics-collisions
CommunityNavigate Better ECS physics and collision.
AuthorViewableGravy
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides clear guidance on how to effectively manage physics interactions, collision layers, and spatial queries within the Better ECS framework, ensuring accurate and efficient gameplay.
Core Features & Use Cases
- Collision Management: Understand how entities participate in physics and collisions using layers and filters.
- Querying Physics World: Learn to perform overlap checks and retrieve entities based on spatial criteria.
- Runtime Workflow: Follow the per-frame lifecycle of physics world snapshots for consistent results.
- Use Case: When developing a new gameplay mechanic that requires detecting if a player character is overlapping with an enemy or a specific environmental hazard, this Skill details the exact APIs and entity configurations needed.
Quick Start
Use the physics-collisions skill to understand how to add colliders to gameplay entities.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: physics-collisions Download link: https://github.com/ViewableGravy/better-ecs/archive/main.zip#physics-collisions Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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