physics-arcade

Configure Arcade Physics in Phaser 4 for movement, collisions, gravity, and world bounds.

Updated Apr 20, 2026
One-click install
npx skills add https://github.com/Raphe-dev/phaser-cozy-mmo --skill physics-arcade
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: physics-arcade
Source: https://github.com/Raphe-dev/phaser-cozy-mmo/tree/main/skills/physics-arcade
Command: npx skills add https://github.com/Raphe-dev/phaser-cozy-mmo --skill physics-arcade

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Arcade Physics in Phaser 4 provides a robust, ready-to-use physics system for managing movement, collisions, gravity, and world bounds in 2D games, eliminating the need to implement physics from scratch.

Core Features & Use Cases

  • Enable both dynamic and static bodies, collisions and overlaps, and per-body properties like bounce, gravity, and drag.
  • Manage world bounds, groups, and collision categories to build complex interactions in platformers, shooters, and puzzles.
  • Use the provided World, Body, StaticBody APIs to craft responsive player movement, platform collisions, and triggers in various scenes.

Quick Start

Create a dynamic player sprite, a static platform, and enable Arcade Physics in the game config to observe gravity-driven movement and collisions.

Frequently Asked Questions about physics-arcade

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure gravity and collisions for a 2D game in Phaser?▼

To configure gravity and collisions in Phaser, you enable the Arcade Physics system in your game config and apply per-body properties like bounce and drag to dynamic and static sprites.

What is Arcade Physics in Phaser used for?▼

Arcade Physics in Phaser is a ready-to-use system for managing movement, gravity, and world bounds in 2D games, eliminating the need to implement custom physics logic from scratch.

How do I set up collision events between dynamic sprites and static platforms?▼

You set up collision events by creating dynamic and static bodies, then using the provided World, Body, and StaticBody APIs to manage interactions and overlaps between these game objects.

Can I use Arcade Physics to build platformers and shooters in Phaser 4?▼

Yes, you can use Arcade Physics in Phaser 4 to build dynamic gameplay for platformers, shooters, and puzzle games by managing world bounds, groups, and responsive player movement.

Does Arcade Physics support collision categories and world bounds?▼

Arcade Physics supports collision categories and world bounds, allowing you to manage complex interactions and restrict gameplay areas within your 2D game scenes.