phaser-scene-transition-patterns

Community

Streamline Phaser scene navigation and data flow.

Authorpmarashian
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies and standardizes the implementation of scene transitions, data passing, and test seam integration in Phaser game development, significantly reducing development time.

Core Features & Use Cases

  • Scene Navigation: Provides clear patterns for moving between game scenes using this.scene.start().
  • Data Passing: Demonstrates methods for securely passing data between scenes, including using scene data and the registry.
  • Test Seam Integration: Offers a robust approach to integrating test seams for reliable scene transition testing.
  • Use Case: When building a multi-level game, use this Skill to ensure smooth transitions between the main menu, gameplay, and game over screens, with all necessary player data being passed correctly.

Quick Start

Use the phaser-scene-transition-patterns skill to navigate to the 'GameScene' with score data.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: phaser-scene-transition-patterns
Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#phaser-scene-transition-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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