phaser-scene-transition-patterns
CommunityStreamline Phaser scene navigation and data flow.
Authorpmarashian
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies and standardizes the implementation of scene transitions, data passing, and test seam integration in Phaser game development, significantly reducing development time.
Core Features & Use Cases
- Scene Navigation: Provides clear patterns for moving between game scenes using
this.scene.start(). - Data Passing: Demonstrates methods for securely passing data between scenes, including using scene data and the registry.
- Test Seam Integration: Offers a robust approach to integrating test seams for reliable scene transition testing.
- Use Case: When building a multi-level game, use this Skill to ensure smooth transitions between the main menu, gameplay, and game over screens, with all necessary player data being passed correctly.
Quick Start
Use the phaser-scene-transition-patterns skill to navigate to the 'GameScene' with score data.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: phaser-scene-transition-patterns Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#phaser-scene-transition-patterns Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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