phaser-scene-navigation

Community

Standardize Phaser scene transitions.

Authorpmarashian
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the complexities and potential unreliability of managing scene transitions and navigation within Phaser game development, ensuring smoother gameplay and more robust testing.

Core Features & Use Cases

  • Standardized Transitions: Provides clear methods for starting and switching between game scenes (this.scene.start, this.scene.switch).
  • Reliable Testing: Offers patterns for testing scene navigation, including crucial wait times and console log verification to overcome potential timing issues with test seams.
  • Use Case: When developing a Phaser game, use this Skill's patterns to ensure that transitions between the Main Menu, Game Scene, and Level Complete screens are consistently handled and accurately tested.

Quick Start

Use the phaser-scene-navigation skill to test the transition from the MainMenu to the GameScene using the clickStartGame test seam command.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: phaser-scene-navigation
Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#phaser-scene-navigation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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