phaser-movement-testing

Community

Test Phaser game movement reliably.

Authorpmarashian
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of reliably testing player movement and collision detection in Phaser games, especially when standard browser automation tools fail to interact correctly with Phaser's input system.

Core Features & Use Cases

  • Standardized Movement Patterns: Provides consistent methods for simulating key presses and programmatic movement.
  • Workarounds for Automation Limits: Offers solutions when browser automation's synthetic events are not recognized by Phaser.
  • Collision Verification: Includes patterns for testing if movement is correctly blocked by in-game obstacles.
  • Use Case: When testing a new character controller in a Phaser game, use this Skill to ensure that pressing the arrow keys results in smooth, accurate movement and that the character stops correctly when hitting a wall.

Quick Start

Use the phaser-movement-testing skill to simulate pressing the right arrow key for 500 milliseconds and then releasing it.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: phaser-movement-testing
Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#phaser-movement-testing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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