phaser-hud-component-patterns
CommunityBuild consistent game HUDs
Authorpmarashian
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides reusable patterns and templates to streamline the creation of Heads-Up Display (HUD) elements in Phaser games, ensuring consistency and efficiency.
Core Features & Use Cases
- Modular HUD Design: Implement common HUD elements like timers, score counters, and health bars with predefined patterns.
- Consistent Styling: Apply standardized positioning, depth, and visual treatments for a cohesive game interface.
- Testability: Integrate test seams for easier component verification and debugging.
- Use Case: When developing a new Phaser game, use these patterns to quickly implement a score display and a timer that are visually consistent with the game's overall UI.
Quick Start
Use the phaser-hud-component-patterns skill to create a timer display following the provided patterns.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: phaser-hud-component-patterns Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#phaser-hud-component-patterns Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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