phaser-hud-component-patterns

Community

Build consistent game HUDs

Authorpmarashian
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides reusable patterns and templates to streamline the creation of Heads-Up Display (HUD) elements in Phaser games, ensuring consistency and efficiency.

Core Features & Use Cases

  • Modular HUD Design: Implement common HUD elements like timers, score counters, and health bars with predefined patterns.
  • Consistent Styling: Apply standardized positioning, depth, and visual treatments for a cohesive game interface.
  • Testability: Integrate test seams for easier component verification and debugging.
  • Use Case: When developing a new Phaser game, use these patterns to quickly implement a score display and a timer that are visually consistent with the game's overall UI.

Quick Start

Use the phaser-hud-component-patterns skill to create a timer display following the provided patterns.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: phaser-hud-component-patterns
Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#phaser-hud-component-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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