phaser-gamedev
CommunityBuild fast, polished Phaser 3 games.
Software Engineering#performance#phaser#game-development#pooling#tilemaps#phaser-3#scene-architecture
AuthorDalvinCodes
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Organizes Phaser 3 game development into scalable, scene-based architecture.
Core Features & Use Cases
- Scene-first architecture guidance for organizing games into Boot, Menu, Game, and UI overlay scenes.
- Guidance on physics choices (Arcade, Matter, or None), asset loading, input handling, and debugging/optimization patterns like pooling and culling.
- References and patterns to accelerate production, including tilemaps, animations, and scene transitions.
Quick Start
Launch a Phaser project with a BootScene to preload assets, then move to Menu and Game scenes, using an overlay UI scene for HUD.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: phaser-gamedev Download link: https://github.com/DalvinCodes/ai-skills/archive/main.zip#phaser-gamedev Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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