phaser-component-test-scenes

Community

Test Phaser UI components in isolation.

Authorpmarashian
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the testing of individual Phaser UI components by allowing them to be tested in isolated scenes, rather than within the full game context.

Core Features & Use Cases

  • Component Isolation: Test UI elements like sliders, toggles, and HUDs independently.
  • Faster Feedback Loop: Quickly verify component behavior without loading the entire game.
  • Unit-Test Methodology: Apply a structured approach to testing reusable game components.
  • Use Case: When developing a new button component for your Phaser game, use this Skill to create a dedicated ButtonTestScene to ensure its visual appearance, click interactions, and state changes work correctly before integrating it into the main game.

Quick Start

Create a new test scene for your component and register it in main.ts to boot via ?scene=ComponentNameTestScene.

Dependency Matrix

Required Modules

None required

Components

assetsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: phaser-component-test-scenes
Download link: https://github.com/pmarashian/cursor-agent-skills/archive/main.zip#phaser-component-test-scenes

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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