phase3

Generate minute-by-minute murder-mystery timelines with character actions and clue timing.

Updated May 20, 2026
One-click install
npx skills add https://github.com/kuro0107/madamisu-skills --skill phase3
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: phase3
Source: https://github.com/kuro0107/madamisu-skills/tree/main/plugins/madamisu/skills/phase3
Command: npx skills add https://github.com/kuro0107/madamisu-skills --skill phase3

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Phase 3 automatically constructs a minute-level murder-mystery timeline that remains logically consistent with prior game and world settings, reducing manual drafting and contradiction risk.

Core Features & Use Cases

  • Minute-by-minute timeline construction: Produces an incident flow, per-character actions, and a clue timeline suitable for gameplay.
  • Multi-agent review and reconciliation loops: Runs parallel game-review (logic), world-review (dramatic immersion), consistency checks, and optional config-review to enforce quality thresholds.
  • Base/version-driven iteration: Copies a chosen base version (or detects the latest one) into a new output version and iteratively improves it up to a configurable loop limit.

Quick Start

Run phase3 to generate the minute-level time schedule from your source material by executing the command: /madamisu:phase3 <元資料のパス> --base output/v3 --loops 3

Frequently Asked Questions about phase3

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a minute-by-minute timeline for a murder mystery game?▼

To generate a minute-by-minute murder-mystery timeline, you need source material and a base version. The system constructs incident flow, per-character actions, and clue timing while maintaining logical consistency with prior world settings.

What is multi-agent review in scenario planning and how does it work?▼

Multi-agent review runs parallel game-review for logic, world-review for dramatic immersion, and consistency checks to enforce quality thresholds. It reconciles contradictions iteratively up to a configurable loop limit during timeline generation.

Can I use existing world and character outputs to build a consistent clue timeline?▼

Yes, you can load existing SOURCE and BASE content outputs. The system respects prior world, character, and plot outputs, copying a chosen base version into a new output version to iteratively improve the timeline.

How do I run iterative timeline generation from a base version?▼

Run the phase3 command with your source material path, specify a base version, and set the number of loops. The system detects or copies the base version into a new output directory and iteratively improves the time schedule.

What are the limitations of automated consistency checking for murder mystery timelines?▼

Automated consistency checking relies on prior game and world settings loaded as SOURCE and BASE content. It requires a configurable loop limit for review cycles and cannot generate accurate timelines without proper source material input.