persona-review

Evaluate D&D adventure designs against five canonical personas into structured reviews.

Updated Apr 19, 2026
One-click install
npx skills add https://github.com/giodl73-repo/QUEST --skill persona-review
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: persona-review
Source: https://github.com/giodl73-repo/QUEST/tree/main/.claude/skills/persona-review
Command: npx skills add https://github.com/giodl73-repo/QUEST --skill persona-review

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps teams evaluate adventure designs against five canonical design personas to surface blind spots and actionable improvements.

Core Features & Use Cases

  • Design-persona scoring across five personas on eight axes
  • Output per-persona review files and a SUMMARY.md
  • Pre-conditions and pipeline integration with module-binder and playtest rubric

Quick Start

Provide a compiled adventure module.md and run the persona-review pipeline to generate per-persona reports

Frequently Asked Questions about persona-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a persona-based design review on a D&D adventure module?▼

To run a persona-based design review, provide a compiled adventure module.md and execute the persona-review pipeline to evaluate the design against five canonical D&D personas, generating structured per-persona review files.

What files do I need to set up before running an adventure design review?▼

You need a compiled adventures/<slug>/module.md file, a reviews directory, and the personas rubric context located at personas/playtest-rubric.md to execute the adventure design review workflow.

How does design-persona scoring evaluate an RPG adventure module?▼

Design-persona scoring evaluates an RPG adventure module by processing the compiled design against five canonical D&D personas across eight axes, outputting per-persona review files and a SUMMARY.md to surface blind spots and actionable improvements.

When should I use a persona review in the RPG design pipeline?▼

You should use a persona review after compiling your module with module-binder and before the actual playtest phase, ensuring the adventure design is evaluated against the playtest rubric to identify structural blind spots.

Can I review adventure designs without a compiled module.md file?▼

No, you cannot review adventure designs without a compiled module.md file because the persona-review workflow specifically requires this compiled input and the playtest-rubric.md context to generate structured per-persona reports.

What is the best way to identify blind spots in tabletop adventure designs?▼

The best way to identify blind spots in tabletop adventure designs is to evaluate the compiled module against five canonical design personas across eight axes, generating per-persona reports and a SUMMARY.md for actionable improvements.