pdr-rtv

Coordinate parallel build-phase patch rollouts with tournament-style winner selection.

1|Updated Mar 15, 2026
One-click install
npx skills add https://github.com/paulingham/.claude --skill pdr-rtv
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: pdr-rtv
Source: https://github.com/paulingham/.claude/tree/main/skills/pdr-rtv
Command: npx skills add https://github.com/paulingham/.claude --skill pdr-rtv

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Parallel-Diverse-Refine + Recursive-Tournament-Verification (PDR-RTV) orchestrates scalable patch discovery during the build phase by coordinating parallel rollouts and tournament-style evaluation to surface high-quality patches.

Core Features & Use Cases

  • Parallel-dispatch across iterations to explore multiple patch candidates concurrently.
  • Deterministic refinement by sampling prior rollouts to guide subsequent evaluations.
  • Tournament-based patch-critic style decision making to select a winning patch and propagate it into the pipeline.

Quick Start

Invoke the pdr-rtv build-phase workflow to run two iterations with four parallel rollouts per iteration.

Frequently Asked Questions about pdr-rtv

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate parallel patch exploration during a build phase?▼

You can coordinate parallel patch exploration by running multiple concurrent rollouts across iterations, using deterministic sampling of prior rollouts to guide subsequent candidate evaluation and selection.

What is tournament-style selection for patch candidates?▼

Tournament-style selection is an evaluation mechanism where multiple concurrent rollout candidates compete per iteration, allowing a patch-critic approach to deterministically select and propagate a single winning patch into the pipeline.

How do I run iterative build-phase rollouts with deterministic sampling?▼

Iterative build-phase rollouts are executed using a two-iteration, four-rollout-per-iteration configuration, where deterministic sampling of prior rollout results guides the refinement of subsequent patch candidates.

Can I use this parallel dispatch workflow in an existing CI pipeline?▼

Yes, the parallel dispatch workflow is applied directly within CI/build pipelines, using frontmatter-defined dispatch rules to manage rollout summaries and tournament-driven winner selection across build iterations.

What are the limitations of a fixed two-iteration, four-rollout configuration?▼

The fixed two-iteration, four-rollout-per-iteration configuration limits exploration depth, meaning patch discovery is constrained to eight total rollouts, which may be insufficient for highly complex build-phase patch landscapes.