patch-notes

Aggregate changelogs and git history to generate player-facing patch notes.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/packetalien/cursor-game-studios --skill patch-notes-packetalien
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: patch-notes
Source: https://github.com/packetalien/cursor-game-studios/tree/main/.cursor/skills/patch-notes
Command: npx skills add https://github.com/packetalien/cursor-game-studios --skill patch-notes-packetalien

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Patch notes generation from internal changelogs and git history to communicate changes to players in a clear, engaging way.

Core Features & Use Cases

  • Aggregate data from production/releases/[version]/changelog.md, docs/CHANGELOG.md, sprint retrospectives, balance documents, and git history to assemble patch notes.
  • Produce player-facing patch notes in styles brief, detailed, or full to suit communications needs.
  • Map developer language to player-friendly phrasing while preserving context and before/after values where available.

Quick Start

Invoke the patch-notes skill with a version to generate notes for that release.

Frequently Asked Questions about patch-notes

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate player-facing patch notes from internal changelogs?▼

Generate player-facing patch notes by aggregating internal changelog data, sprint retrospectives, balance documents, and git history. The skill maps developer language to player-friendly phrasing while preserving context and before/after values, saving the output to docs/patch-notes and production/releases.

What's the best way to convert git history and developer changelogs into release documentation?▼

Converting git history and developer changelogs into release documentation involves aggregating data from multiple internal sources, applying tone guidance, and using a patch-notes template if present. It maps technical changes into player-friendly communication styles.

Can I produce different styles of patch notes for various communication needs?▼

Yes, you can produce player-facing patch notes in three styles: brief, detailed, or full. This allows you to suit different communication needs while consistently mapping developer language to player-friendly phrasing.

How do I map developer language to player-friendly phrasing in patch notes?▼

To map developer language to player-friendly phrasing, the skill reads multiple internal sources like changelogs and balance documents, applies tone guidance, and preserves context and before/after values where available during the phrasing translation.

What internal sources are needed to automate patch notes generation?▼

Automating patch notes generation requires internal sources including production/releases/[version]/changelog.md, docs/CHANGELOG.md, sprint retrospectives, balance documents, and git history to assemble comprehensive player-facing release notes.

Does patch notes generation work without a custom template?▼

Yes, patch notes generation works without a custom template by applying default tone guidance to map developer language. If a patch-notes template is present, the skill will use it to structure the final output.