particles-router

Route particle system tasks to specialized GPU, physics, and lifecycle skills.

27|2|Updated Apr 18, 2025
One-click install
npx skills add https://github.com/tanepiper/teskooano --skill particles-router
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: particles-router
Source: https://github.com/tanepiper/teskooano/tree/main/.cursor/skills/particles-router
Command: npx skills add https://github.com/tanepiper/teskooano --skill particles-router

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a structured decision framework to route particle system tasks to the most appropriate specialized skills (gpu, physics, lifecycle) based on task requirements, reducing guesswork and speeding up development.

Core Features & Use Cases

  • Routing protocol: classify, match, combine, load to determine the optimal skill set for a particle effect.
  • Signal-driven routing: prioritizes GPU rendering for high-particle-count tasks, physics for motion-intensive effects, and lifecycle for emission and cleanup.
  • Use Case: For a complex particle effect like rain with wind and continuous emission, route to all three skills to balance rendering performance, motion realism, and lifecycle management.

Quick Start

Use the particles-router to route a snowfall effect to the best combination of particles-gpu, particles-physics, and particles-lifecycle.

Frequently Asked Questions about particles-router

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I route particle system tasks to the right implementation skills?▼

A particle router provides a structured decision framework that classifies task signals like performance and motion needs, matching them to specialized skills like GPU or physics to guide implementation and reduce guesswork.

When do I need to combine GPU and physics skills for particle effects?▼

You need to combine GPU and physics skills for particle effects when a task requires balancing high-count rendering performance with motion realism, such as simulating rain with wind and continuous emission.

How does signal-driven routing work for complex particle simulations?▼

Signal-driven routing for complex particle simulations prioritizes GPU rendering for high particle counts, physics for motion-intensive effects, and lifecycle for emission and cleanup to determine the optimal skill combination.

What is the best way to manage continuous emission and cleanup in particle systems?▼

The best way to manage continuous emission and cleanup in particle systems is routing the task to a specialized lifecycle skill, which handles these specific patterns alongside GPU and physics skills when necessary.

Can I use this particle routing framework for simple point sprites?▼

Yes, you can use this particle routing framework for simple point sprites, as it applies across a wide range of particle effects and scales its decision logic to classify and match tasks appropriately.